one more time dirty sole surviror portfolio

Chess series

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About year ago I started to work on chess set we have at home. Just for fun to try out the Bercon maps (plugin for 3dsmax) and see what could I do and how much I can get out of it. Besides other cool things it is very nice procedural 3d wood structure generator. At first I started shading with V-ray which supports Bercon maps nicely. Later on I decided to bake the maps and switched to Redshift renderer (not supporting Bercon maps to this date) and give it a try. I must say it was all great and super fast and I was really happy with the performance however after adding more and more high resolution pieces with several 8k textures each and extra geometry to the pieces like dust, bottom pads and some extra textures, it became as slow as I’m used to from CPU rendering. I’m sure it would perform better after some shaders, textures, geometry optimization but let’s just say it was just a small test and I’m pretty happy with the results.
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So to sum it up… 3dsmax, V-ray, Bercon maps, Redshift. Textures and final color touches done in Photoshop. Dedicated to my son Oto for not kicking my ass in bullet chess anymore.
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